JAY H

 
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ABOUT JAY H

Unreal Engine/Real-Time Rendering Specialist

A self-taught creative with up-to 10 years of industry experience.

He was an early adopter of using Game Engines for real-time visualisation purposes, starting with CryEngine and then switching to Unreal Engine.

Having worked in a wide range of fields ranging from Architectural Visualisation, Automotive Visualisation, Virtual Reality Development, Game Development, 3D Animation, Visual Effects and Film. He is always trying to push the envelope when it comes to exploring the use of technology in the creative industries.